
Advances in Natural Computation: Second International Conference, ICNC 2006, Xi’an, China, September 24-28, 2006, Proceedings, Part II (Lecture Notes in Computer Science): Licheng Jiao, Lipo Wang, Xinbo Gao, Jing Liu, Feng Wu
Springer | ISBN: 3540459073 | 2006-11-13 | PDF (OCR) | 998 pages | 35.8 Mb

Nonlinear Programming: Theory and Algorithms-now in an extensively updated Third Edition- addresses the problem of optimizing an objective function in the presence of equality and inequality constraints. Many realistic problems cannot be adequately represented as a linear program owing to the nature of the nonlinearity of the objective function and/or the nonlinearity of any constraints. The Third Edition begins with a general introduction to nonlinear programming with illustrative examples and guidelines for model construction.
Concentration on the three major parts of nonlinear programming is provided:
* Convex analysis with discussion of topological properties of convex sets, separation and support of convex sets, polyhedral sets, extreme points and extreme directions of polyhedral sets, and linear programming
* Optimality conditions and duality with coverage of the nature, interpretation, and value of the classical Fritz John (FJ) and the Karush-Kuhn-Tucker (KKT) optimality conditions; the interrelationships between various proposed constraint qualifications; and Lagrangian duality and saddle point optimality conditions
* Algorithms and their convergence, with a presentation of algorithms for solving both unconstrained and constrained nonlinear programming problems
Important features of the Third Edition include:
* New topics such as second interior point methods, nonconvex optimization, nondifferentiable optimization, and more
* Updated discussion and new applications in each chapter
* Detailed numerical examples and graphical illustrations
* Essential coverage of modeling and formulating nonlinear programs
* Simple numerical problems
* Advanced theoretical exercises
The book is a solid reference for professionals as well as a useful text for students in the fields of operations research, management science, industrial engineering, applied mathematics, and also in engineering disciplines that deal with analytical optimization techniques. The logical and self-contained format uniquely covers nonlinear programming techniques with a great depth of information and an abundance of valuable examples and illustrations that showcase the most current advances in nonlinear problems.
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers (Game Development Series)
Charles River Media | 2007 | 540 Pages | ISBN: 1584504951 | PDF | 7 MB
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development.
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E.S. Gopi, “Algorithm Collections for Digital Signal Processing Applications Using Matlab”
Springer | 2007 | ISBN: 1402064098 | 190 pages | PDF | 4,1 MB
The Algorithms such as SVD, Eigen decomposition, Gaussian Mixture Model, HMM etc. are scattered in different fields. There is the need to collect all such algorithms for quick reference. Also there is the need to view such algorithms in application point of view.
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Fast Transforms Algorithms, Analyses, Applications By Douglas F. Elliott, K. Ramamohan Rao
Publisher: Academic Press 1983 | 448 Pages | ISBN: 0122370805 | PDF | 10 MB
This book has grown from notes used by the authors to instruct fast transform classes. One class was sponsored by the Training Department of Rockwell International, and another was sponsored by the Department of Electrical Engineering of The University of Texas at Arlington. Some of the material was also used in a short course sponsored by the University of Southern California.
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Algorithms for Parallel Polygon Rendering (Lecture Notes in Computer Science)
Publisher: Springer | ISBN: 3540513949 | edition 1989 | PDF | 147 pages | 6,11 mb
This book is the result of the research in the implementation of polygon-based graphics operations on certain general purpose parallel processors; the aim is to provide a speed-up over sequential implementations of the graphics operations concerned, and the resulting software can be viewed as a subset of the application suites of the relevant parallel machines. A literature review and a brief description of the architectures considered give an introduction into the field.
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