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Living etc – October 2010

September 2nd, 2010
Living etc – October 2010
PDF | 196 pages | English | 53.5 MB

Livingetc – Britain’s best-selling modern homes magazine, is the premium glossy magazine for the design-conscious homeowner. Smart and stylish, it’s the only homes title successfully to bridge the gap between fashion and interiors. Livingetc is the trusted, credible voice of relaxed modern living.

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The Digital Creature Creation Pipeline

August 27th, 2010
The Digital Creature Creation Pipeline | 1.04 GB
Video: Flash Video 4 .FLV | Resolution: 1024×768 | Audio: MPEG Audio Layer 3 22050Hz mono
eLearning

In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.

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Beginning Digital Image Processing: Using Free Tools for Photographers

August 23rd, 2010
Beginning Digital Image Processing: Using Free Tools for Photographers By Sebastian Montabone
Publisher: Apress 2010 | 312 Pages | ISBN: 1430228415 | PDF | 12 MB
Since the advent of digital photography, we have been able to post-process our pictures. However, to do it properly, we have to become digital art apprentices. Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools. The book teaches you to use the best tools for the job, and it focuses on the techniques, not the environments or toolchains in which they run. Also in this book, you’€™ll learn about the Canon Hack Development Kit (CHDK), which expands the features of some cameras.

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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces By Carolyn Snyder

August 22nd, 2010
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces By Carolyn Snyder
Publisher: Morgan Kaufmann 2003 | 408 Pages | ISBN: 1558608702 | CHM | 8 MB

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?
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Manga Studio For Dummies

August 17th, 2010
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Doug Hills, “Manga Studio For Dummies”
For Dummies | 2008-01-10 | ISBN: 0470129867 | 364 pages | PDF | 7,4 MB
Love Manga? The newest features of Manga Studio help you bring your ideas to life! The tools available in the latest version of this powerful program make it easy to turn your computer into your drawing board, and Manga Studio For Dummies makes it easy to get started.

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The Game Animator’s Guide to Maya

August 17th, 2010

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The Game Animator’s Guide to Maya
Sybex; Pap/Cdr edition English | ISBN: 0470038578 | 243 pages pages | July 5, 2006 | PDF | 5.81 Mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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