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Exploring Silverlight 4

September 3rd, 2010
Exploring Silverlight 4
English | WMV3 1024 x768 | MP3 48 Kbps | 1.95GB
Genre: eLearning

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Game Programming All in One

September 1st, 2010
Game Programming All in One (The Premier Press Game Development Series)
Publisher: Muska & Lipman/Premier-Trade | 2002 | 991 pages | ISBN: 1931841233 | PDF | 26,4 mb

When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you’re ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
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Ultimate Game Design: Building Game Worlds

August 17th, 2010
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds
McGraw-Hill Osborne Media | 2003 | English | 368 pages | PDF | 4,26 MB

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
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The Game Animator’s Guide to Maya

August 17th, 2010

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The Game Animator’s Guide to Maya
Sybex; Pap/Cdr edition English | ISBN: 0470038578 | 243 pages pages | July 5, 2006 | PDF | 5.81 Mb

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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Mobile 3D Graphics SoC: From Algorithm to Chip

August 16th, 2010
Mobile 3D Graphics SoC: From Algorithm to Chip
Mobile 3D Graphics SoC: From Algorithm to Chip
Wiley (March 1, 2010) | ISBN-10: 0470823771 | 352 pages | PDF | 6 Mb

As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods.

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Managed DirectX® 9 Kick Start: Graphics and Game Programming

August 16th, 2010
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Managed DirectX® 9 Kick Start: Graphics and Game Programming|Tom Miller |Sams Publishing |ebook|chm|432 pages|ISBN:0-672-32596-9
Overview

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
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