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Focus On 2D in Direct3D (Premier Press Game Development Series)

March 10th, 2010
Focus On 2D in Direct3D (Premier Press Game Development Series)
Publisher: Muska & Lipman/Premier-Trade | ISBN: 1931841101 | edition 2002 | PDF | 288 pages | 12,4 mb

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VRay: THE COMPLETE GUIDE

March 10th, 2010

VRay: THE COMPLETE GUIDE
Francesco Legrenzi | 1000 Pages | 2008 | PDF | 393MB

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PBS – NOVA: Becoming Human, Part 2: Birth of Humanity (2010)

March 10th, 2010
PBS – NOVA: Becoming Human, Part 2: Birth of Humanity (2010)
English | Subtitle: English | DVDRip MVGroup | AVI | XviD 704×400 1618Kbps 23.976fps | AC3 224Kbps 2CH 48KHz | 00:53:01 | 700MB
Genre: Documentary

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Collin Moshman: Heads-Up No-Limit Hold ‘em

March 4th, 2010
Collin Moshman: Heads-Up No-Limit Hold ‘em
Publisher: Two Plus Two Publishing LLC | Edition: 2008 | ISBN: 1880685442 | PDF | 393 pages | 4,34 MB

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Focus On 3D Models (Game Development)

February 17th, 2010
Focus On 3D Models (Game Development)
Focus On 3D Models (Game Development)
Publisher: Course Technology PTR | ISBN: 1592000339 | edition 2002 | PDF | 231 pages | 10,8 mb

Beginning Pre-Calculus for Game Developers

November 13th, 2009
Beginning Pre-Calculus for Game Developers by Ph.D., John P Flynt, Boris Meltreger
Publisher: Course Technology PTR | Number Of Pages: 336 | Publication Date: 2006-09-01 | ISBN-10: 1598632914 | PDF | 5 Mb

Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Continue reading Beginning Pre-Calculus for Game Developers


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