
Publisher: Prentice Hall | December 29, 1995 | ISBN: 0131786091 | Pages: 702 | PDF | 10.8 MB

Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Continue reading Beginning Pre-Calculus for Game Developers


Macromedia Director MX for Windows & Macintosh
Publisher: Peachpit Press | ISBN: 0321193997 | edition 2003 | PDF | 400 pages | 17,84 mb
Macromedia announced the latest version of its flagship multimedia authoring environment, Macromedia Director MX, in late November at a $1,199 price point ($399 for users upgrading from versions 8.0 or 8.5). Director MX for Windows and Macintosh: Visual QuickStart Guide makes the perfect accompaniment for readers looking to quickly get up-to-speed on the new version’s seamless integration with the Continue reading Macromedia Director MX for Windows & Macintosh

Digital Character Animation 2, Volume II: Advanced Techniques
Publisher: Waite Group Press | ISBN: 0735700443 | edition 2001 | PDF | 238 pages | 22,88 mb
George Maestri broke new ground with his first book, , which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. Maestri explained the “why” of doing something. It was up to you to know “how.”
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After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
By Jeff Foster
Publisher: Sybex; 2 edition | 2006 | 364 Pages | ISBN: 0782144551 | CHM | 55.99 MB
Nothing beats the tight synergy of After Effects and Photoshop for creating professional-level effects, and nothing beats this book for showing you how Hollywood professionals really use these programs.
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ï.ÃËœ. ÃÂõùштðôт: ×øóñõрт âðррðш
Russian | ISBN: 4202000000203 | 1983 | 272 Pages | Djvu | 3,37 MB
ÃÂтð úýøóð þñ þôýþü ø÷ ÿрõтõýôõýтþò ýð üøрþòую шðхüðтýую úþрþýу, ÑÂþÿõрýøúõ ÃÂü. ÛðÑÂúõрð ø ÃÅ“.ÃËœ. çøóþрøýð, ýõüõцúþü óрþÑÂÑÂüõùÑÂтõрõ ×øóñõртõ âðррðшõ (1862 – 1934). ØÑÂтþрøú шðхüðт, üðÑÂтõр ï.ÃËœ. ÃÂõùштðôт ÷ýðúþüøт чøтðтõûõù ÑÂþ ÑÂÿþртøòýþù ñøþóрðфøõù òыôðющõóþÑÂѠшðхüðтøÑÂтð, õóþ тõþрõтøчõÑÂúøüø òþ÷÷рõýøÑÂüø, ûøтõрðтурýþ-щðхüðтýþù ôõÑÂтõûьýþÑÂтью.
Continue reading ×øóñõрт âðррðш (Chess)