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Beginning Pre-Calculus for Game Developers

November 13th, 2009
Beginning Pre-Calculus for Game Developers by Ph.D., John P Flynt, Boris Meltreger
Publisher: Course Technology PTR | Number Of Pages: 336 | Publication Date: 2006-09-01 | ISBN-10: 1598632914 | PDF | 5 Mb

Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Continue reading Beginning Pre-Calculus for Game Developers


Digital Integrated Circuits: A Design Perspective by Jan M. Rabaey

November 4th, 2009
Digital Integrated Circuits: A Design Perspective by Jan M. Rabaey
Publisher: Prentice Hall | December 29, 1995 | ISBN: 0131786091 | Pages: 702 | PDF | 10.8 MB
Intended for use in an undergraduate senior-level digital circuit design class. Advanced material appropriate for graduate courses.Progressive in content and form, this practical text successfully bridges the gap between the circuit perspective and system perspective of digital integrated circuit design.

Macromedia Director MX for Windows & Macintosh

October 29th, 2009

Macromedia Director MX for Windows & Macintosh
Publisher: Peachpit Press | ISBN: 0321193997 | edition 2003 | PDF | 400 pages | 17,84 mb

Macromedia announced the latest version of its flagship multimedia authoring environment, Macromedia Director MX, in late November at a $1,199 price point ($399 for users upgrading from versions 8.0 or 8.5). Director MX for Windows and Macintosh: Visual QuickStart Guide makes the perfect accompaniment for readers looking to quickly get up-to-speed on the new version’s seamless integration with the Continue reading Macromedia Director MX for Windows & Macintosh


Digital Character Animation 2, Volume II: Advanced Techniques

October 29th, 2009

Digital Character Animation 2, Volume II: Advanced Techniques
Publisher: Waite Group Press | ISBN: 0735700443 | edition 2001 | PDF | 238 pages | 22,88 mb

George Maestri broke new ground with his first book, , which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. Maestri explained the “why” of doing something. It was up to you to know “how.”
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After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition

September 30th, 2009

After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
By Jeff Foster

Publisher: Sybex; 2 edition | 2006 | 364 Pages | ISBN: 0782144551 | CHM | 55.99 MB

Nothing beats the tight synergy of After Effects and Photoshop for creating professional-level effects, and nothing beats this book for showing you how Hollywood professionals really use these programs.
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Зигберт Тарраш (Chess)

March 31st, 2009

Я.И. Нейштадт: Зигберт Тарраш
Russian | ISBN: 4202000000203 | 1983 | 272 Pages | Djvu | 3,37 MB
Эта книга об одном из претендентов на мировую шахматную корону, сопернике Эм. Ласкера и М.И. Чигорина, немецком гроссмейстере Зигберте Тарраше (1862 – 1934). Историк шахмат, мастер Я.И. Нейштадт знакомит читателей со спортивной биографией выдающегося шахматиста, его теоретическими воззрениями, литературно-щахматной деятельностью.

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